This post is part of a series about LEGO Heroica. Part 2 looks at the pros and cons of expanding on the RPG nature of Heroica in the custom rules. At the bottom of this post are links to the other parts.
A LEGO RPG - what could be cooler!? When Heroica was first released, that's what many people thought it was. Unfortunately, Heroica was (at best) an RPG-lite, but this being LEGO, and LEGO being all about customizability, that didn't stop anyone.
In the community today, there are a number of approaches to making Heroica more RPG-esque.
I'm going to describe some of my favorite (or at least the ones I find
most interesting), and I'll also discuss some pros and cons of each, if I
feel it is warranted. Lastly, I'll discuss some pros and cons about an
RPG Heroica in general.